Even if you have little to no skills in building apps, it's still entirely possible to build an Apple, or iPhone, app. Once you've defined your concept, such as a need the app fulfills, and determined your target audience, you'll want to gather your app-building "materials" and get started.
Setting up your app-building environment requires downloading and installing Xcode first. Xcode is the development environment all iPhone apps are created in, and while available for free, it needs OS X 10.8 or later to work. A dedicated text editor, such as TextMate and JEdit, is a good tool to have when working with large pieces of code, as the editor makes programming syntax much easier. You may also want to install a vector graphics program if interested in using custom designs.
Register as an app developer through the iOS Dev Center so you may distribute your app on Apple's App Store.
Create your app by starting a new project in Xcode via the File menu. Select "Application" under the iOS setting and choose "Empty Application" under the template section. There's a variety of templates to work with; you'll also need to enter your product name, company identifier if applicable, and class prefix.
The next steps in building an Apple app involve creating a storyboard and assigning it to your project, adding your first screen and interface objects, customizing said objects, and adding more screens. You'll also create a fully-functional navigation bar, add data handling capabilities, and test/debug the app before proceeding with the launch. Once the app is tested in the iOS simulator, you'll build it by clicking the "Build" button, which compiles and runs the app.
To learn more about app design, please contact Zapporoo today.